SKRABBIL
ZZZbZZZZZ
speallZZZ
ZZZdZZZZZ
ZZZlZZZZZ
ZZZiZyZZZ
ZZwythZZZ
ZZZZZoZZZ
ZZZZfrenz
3-4 players take turns using letter tiles to make misspelled words. You can spell words however you like, but you only score points if another player can guess them.
Skrabbil can be played in two teams of two (
or three-player free for all (
ADVANJGES UF SKRABBOL
- 15-30 minute games
- You may already have everything you need to play!
- You don’t need to be a good speller. In fact, it’s better if you’re a bad one.
PLEYJJIN WERDS
(Playing Words)
Everyone starts with 7 random letter tiles from a shared bag. The starting player is whoever's most excited to go first.
Tiles are played as you would expect. On your turn, place any number of your tiles in a single row or column. The tiles placed (along with tiles already on the board) must form a single
The
Wherever you form a new
ZZZZZZZ
ZZZZZZZ
ZZZZZZZ
rhebait
ZZZZZZZ
ZZZZZZZ
Your tiles: R L U E T Y X
In this example, the previous player played RHEBAIT, meaning "rebate."
You can play ULRITE, meaning "alright":
ZZZZZUZ
ZZZZZLZ
ZZZZZRZ
rhebait
ZZZZZTZ
ZZZZZEZ
-or how about playing "alright" in another location?
ZZZZZZZU
rhebaitL
ZZZZZZZR
ZZZZZZZY
ZZZZZZZT
ZZZZZZZE
Placing your tiles might make multiple new words. In this case, RHEBAITL ("rebuttal") is also created by adding an L to the end of an existing word.
The more words you form on a turn, the more points you can score! But if a single word is guessed wrong, you'll get no points.
You can't spell ANY English word correctly. No playing
SKOERRING WORJDS
(Scoring Words)
Words are scored normally. Each word is worth the sum of its letters, multiplied by premium spaces. Pre-existing tiles are counted, but not their premium value. A tile shared by two words counts for both, including any premium space value.
Spelling words wronger can net you more points!
GESSCING
(Guessing)
After placing your tiles to create one or more
In
In
However, as soon as they get a word wrong, they stop guessing and the third player may choose to "steal." The thief tries to guess all the unguessed words, including the word the first guesser got wrong.
The thief only has one chance to guess the remaining words. If they get all remaining words right, add up the scores of those words and give them to the thief only. If they make a mistake, no one gets any points this turn.
PIKC YUR WERD KERFYLLY
Keep your guesser in mind, and try to pick a word they’ll guess correctly. No speaking or giving the guesser nonverbal hints!
All tiles stay on the board after the turn even if they are part of unguessed words. Draw back up to 7 tiles at the end of your turn.
VVALED GESSIS
(Valid Guesses)
To be accepted, a guessed word must sound exactly like the word you were thinking of. Any homophone is correct!
Say you play
"Raze" would also be accepted; but not "razes,” "raids," or "race."
A correct guess must sound EXACTLY like your chosen word! Feel free to write down your word before guessing begins so you’re not tempted to lie.
CHEULLENGINHG
(Challenging)
If you think your opponent has played a correctly spelled word this turn, you may challenge them by saying “I think you’re accidentally good at spelling.”
Look the word up in a word-game glossary. If you're right, the opponent’s turn ends with 0 points. If you're wrong, you lose 20 points and should consider apologizing.
THYIE EEEYND
(The End)
Skrabbil ends when a player runs out of tiles and can't draw any more. The game also ends if every player in a row chooses to skip their turn.
The winning player or team is the one with the highest score. Everyone should shake their hand and congratulate them for being bad at spelling.
Skrabbil was first conceived with Jake and Stevie Lane in May 2019, and was refined over several years of trial and error.
Thanks to Janie Walter and everyone who has played it with me.